A high-fidelity 3D macOS dock study: a glass schedule widget sitting over an animated dock with liquid glass toggles, magnify-on-hover, bounce physics, and active glows. Built to feel physical on screen. Cinema 4D with PBR materials: matte glass panels, liquid-glass toggle shaders, polished edges, soft area lights Dock behaviors: hover magnification, spring/bounce easing, idle pulse, focus and active states UI details: weekly availability picker, time-range inputs, primary action bar; beveled, touch-accurate tap targets Pipeline: Figma for layout/tokens, Cinema4D for designing the 3D model, materials and 3D motion; export-ready for product marketing Design and motion by @Dmazing Studio, your subscription-based product design partner. Want an animated 3D dock or component with liquid-glass details? DM “DOCK”
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